I’ll admit, I played a
ton of video games as a kid. I got the Super Nintendo one Christmas and some of
my fondest memories have been around those experiences. And maybe some of my
most shameful. I remember turning the game off on my friend because he was about
to beat me in Tecmo Super Bowl. Not cool…
Either way, I understand how
video games can become part of our identity. When we pour a bunch of hours into
anything and feel a sense of accomplishment, it’s impossible to deny that video
games have some level of influence over who we are.
And since video games are
also a form of media, it warrants just as much critique and examination as our
favorite TV shows and movies. One of the most well-known critiques comes from feminist
Anita Sarkeesian on her YouTube channel Feminist Frequency. I’m
not totally sure if her videos were what sparked #GamerGate, but that’s not the
point.
#GamerGate
has evolved over the last couple months. For a decently comprehensive overview,
check THIS
out. Currently #GamerGate is attempting to clarify that they are fighting for
ethics in game journalism. This means they want fair and unbiased reviews of
video games so they can make well informed decisions for what games to
purchase. That is awesome and gamers certainly deserve such a system. However,
whenever someone refers to #GamerGate, they will hear about men who do things
like this.
Threatening the women of a University campus with the “deadliest school
shooting in American history” is not normal and can be seen as extremist, but
the fundamentals of #GamerGate’s core is about misogyny, power, and control.
It’s no secret that a
large majority of gamers are men. And the fact that Sarkeesian is the target of
rape and death threats from
men on such a regular basis speaks to how out of touch these men are with
their humanity. This needs to inspire us men to really examine why violence
against women is the reaction when they (and we) ask for equal representation
and equitable treatment.
Many men have also spoke
against the despicable behavior that gamers have towards women in the industry.
Two of the more famous people are Chris Kluwe (former NFL player) and Wil
Wheaton (actor, Star Trek and Big Bang Theory). The reason why this matters is
because these two men (and others) do not
get threatened and do not fear
for their lives like women do when they say the same things.
Kluwe’s
rant is problematic because it reinforces violent hyper masculine
behavior and is riddled with cheap insults toward the #GamerGate community. But he
essentially aligns with Sarkeesian's feminist critique of video games. And yet he is on record saying
he doesn’t receive any backlash. This contrast between the treatment of men
and women over the same issue is a key insight into some of the foundational
properties of masculinity, which includes power, violence, and control over
women. Even though many gamers are thought to be men who don’t fit the
stereotype of what it means to be a man, #GamerGate shows that the
socialization of masculinity is something that we all need to be conscious of.
I feel like some men are able to filter many messages of masculinity, and
perhaps men who feel inclined to make rape and death threats toward women are
not as adept at critically consuming images in media.
But this highlights why
redefining masculinity is such an important process. Acting to change the
current form of masculinity being about power and control will foster a world
where more people of all genders feel safe. In the meantime, it’s important to
develop and teach skills to critically consume the millions of messages we
receive on a daily basis, especially for mediums like video games where we tend
to “shut off”. And on a more compelling note, imagine video games if they were
infused with inclusive ideas and work environments. The creative potential is
infinite. #GamerGate could usher in a golden era for video games and gaming,
but discrimination and hate prevents this evolution. But the hate and misogyny
is what holds us back. It’s what holds men back. It keeps us from being human.
No comments:
Post a Comment